local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133001523
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 523001
L2_1.gadget_id = 70220042
L3_1 = {}
L3_1.x = 1868.654
L3_1.y = 195.614
L3_1.z = -1482.525
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.area_id = 2
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 523004
L3_1 = {}
L3_1.x = 1873.714
L3_1.y = 196.144
L3_1.z = -1488.265
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 315.673
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 2
L2_1.tag = 2
L3_1 = {}
L3_1.config_id = 523005
L4_1 = {}
L4_1.x = 1874.423
L4_1.y = 195.897
L4_1.z = -1483.082
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 59.277
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 2
L3_1.tag = 2
L4_1 = {}
L4_1.config_id = 523006
L5_1 = {}
L5_1.x = 1872.875
L5_1.y = 195.651
L5_1.z = -1479.097
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 232.097
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 2
L4_1.tag = 2
L5_1 = {}
L5_1.config_id = 523007
L6_1 = {}
L6_1.x = 1867.964
L6_1.y = 195.634
L6_1.z = -1476.004
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 186.155
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 2
L5_1.tag = 2
L6_1 = {}
L6_1.config_id = 523008
L7_1 = {}
L7_1.x = 1863.5
L7_1.y = 195.185
L7_1.z = -1478.054
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 151.129
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 2
L6_1.tag = 2
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1004
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1005
L3_1.rand_weight = 100
L4_1 = {}
L4_1.pool_id = 1006
L4_1.rand_weight = 100
L5_1 = {}
L5_1.pool_id = 1007
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "TreasureMapEvent"
L1_1(L2_1)
